![]() Increased PvE damage bonus such that all subfamilies are at 15% PvE bonus (previously high impact was at 0%, precision and adaptive were 10% and rapid-fire were 12.5%).Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account).max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m. When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target's location.While standing in a Rift, Solar weapon kills give you class ability energy. ![]() 25% against combatants, 15% against players.Grants damage reduction to allied Guardians standing in your Rifts.Increased grenade damage bonus to 20% per stack (up from 10%).Changed to trigger when you get a weapon kill that matches your subclass energy type.Removed the slower class ability recharge scalar.Will now also create a burst of healing and bonus Recovery around you whenever you kill an enemy with a weapon whose damage type matches your subclass type."When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.”.Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following:.While you are invisible, your Recovery is greatly increased and your weapons reload more quickly.The melee regeneration speed now increases based on the number of enemies near you.Increased the bonus invisibility duration.The bomb now has a secondary effect based on your subclass type:.Geomag Stabilizers: Removed "sprint to top off your Super.".Stormdancer's Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills.Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%.Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%.Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%. ![]()
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